Unreal

Hadouken VR

Exploring recreating Street Fighter moves in VR

Groot VR Hands

Having some fun creating my own VR hands inspired by Groot in Guardians of the Galaxy.

Unreal Hand Tracking

Exploring how Unreal has progressed on the Oculus hand tracking feature and seeing how I can mess around with it. Pausing unti

VR Workshop: Control Desk

Building a VR controller desk using an Atari, PS4 and Xbox controllers as a base

VR Workshop: Atari 2600 Joystick

VR Workshop: Hands

Exploring the concept of allowing the user to switch between hand models using a device on their wrist.

VR Workshop: Basic Components

Building myself a virtual workshop where I can explore & prototype concepts.

Game Jam: 5 Minute Hero

Exploring a fire/water element gun for the weekly game jam https://itch.io/jam/weekly-game-jam-113

Exploring 3D Interactive Widgets in Unreal Engine

With an eye on creating VR interfaces I’m exploring how to create interactive widgets in a 3D space. The goal is to crea

Widgets in Unreal Engine

Aiming to exploring interaction user interfaces in a VR 3D space but first I need to get the basic down in Unreals UMG system.

Shader Prototyping in Unreal Engine

Dailies: Taking an hour each day to prototype and learn new techniques. Exploring shader creation in Unreal using a collection

Particle Effects in Unreal Engine

Dailies: Taking an hour each day to prototype and learn new techniques. Exploring particle creation in Unreal using a collecti

UI Design in Unreal Engine

Dailies: Taking an hour each day to prototype and learn new techniques. Exploring how to build a UI and connect actions within

Post Processing in Unreal Engine

Dailies: Taking an hour each day to prototype and learn new techniques. Next up in my 1 hour daily challenge is post processin

Stylised Game Sword

Dailies: Taking an hour each day to prototype and learn new techniques. Design a more stylised PBR texture for a game prop usi

Cinematics in Unreal Engine

Dailies: Taking an hour each day to prototype and learn new techniques. Learning tips & tricks within sequencer, Unreal