Unreal

Metaverse Space: Galactic Guitar VR

Dailies: My goal for 2022 is to create a collection of metaverse spaces focusing on fun VR prototypes. Blocked out in Gravity

Dishonored Blink VFX

Dailies: Taking an hour each day to prototype and learn new techniques. Recreating the blink VFX from Dishonored in VR using U

Punchbag VR

Dailies: Taking an hour each day to prototype and learn new techniques. Getting a better understanding of hand physics in VR &

Soul VR Shader

Dailies: Taking an hour each day to prototype and learn new techniques. Absolutely loved Pixars Soul Movie and was really insp

Lightning Bolts in VR

Put together a tutorial for visualising lightning from your VR hands

VR VFX Lightning Bolt

Dailies: Taking an hour each day to prototype and learn new techniques. Exploring VR VFX and having lightning bolts coming fro

Spawn Fireball in VR

An Unreal Engine 4 tutorial where I’ll explain how you can spawn a fireball and shoot it in VR using UE4, the VR Templat

Hadouken VR

Dailies: Taking an hour each day to prototype and learn new techniques. Exploring recreating Street Fighter moves in VR

Groot VR Hands

Dailies: Taking an hour each day to prototype and learn new techniques. Having some fun creating my own VR hands inspired by G

VR Workshop: Control Desk

Building a VR controller desk using an Atari, PS4 and Xbox controllers as a base

VR Workshop: Atari 2600 Joystick

VR Custom Hands

Exploring the concept of allowing the user to switch between hand models using a device on their wrist.

VR Workshop: Basic Components

Building myself a virtual workshop where I can explore & prototype concepts.

Game Jam: 5 Minute Hero

Exploring a fire/water element gun for the weekly game jam https://itch.io/jam/weekly-game-jam-113

Exploring 3D Interactive Widgets in Unreal Engine

With an eye on creating VR interfaces I’m exploring how to create interactive widgets in a 3D space. The goal is to crea

Widgets in Unreal Engine

Aiming to exploring interaction user interfaces in a VR 3D space but first I need to get the basic down in Unreals UMG system.

Unreal Shaders

Dailies: Taking an hour each day to prototype and learn new techniques. Exploring shader creation in Unreal using a collection

Particle Effects in Unreal Engine

Dailies: Taking an hour each day to prototype and learn new techniques. Exploring particle creation in Unreal using a collecti

UI Design in Unreal Engine

Dailies: Taking an hour each day to prototype and learn new techniques. Exploring how to build a UI and connect actions within

Post Processing in Unreal Engine

Dailies: Taking an hour each day to prototype and learn new techniques. Next up in my 1 hour daily challenge is post processin

Stylised Game Sword

Dailies: Taking an hour each day to prototype and learn new techniques. Design a more stylised PBR texture for a game prop usi

Cinematics in Unreal Engine

Dailies: Taking an hour each day to prototype and learn new techniques. Learning tips & tricks within sequencer, Unreal

Character Animation in Unreal Engine

Dailies: Taking an hour each day to prototype and learn new techniques. My next daily will bring me back into Unreal Engine. N

Unreal Engine Fundamentals

Dailies: Taking an hour each day to prototype and learn new techniques. It’s time to dive into the beast that is Unreal