Dailies: Taking an hour each day to prototype and learn new techniques.
Exploring particle creation in Unreal using a collection of tutorials from Unreal
My next daily will bring me back into Unreal Engine. First time round I really enjoyed Cascade, Unreal particle creation tool. Now I’m going to jump back in and take it to the next level.
![](http://www.shanedoherty.com/wp-content/uploads/2018/08/a8c88061794701.5a85e4c29b397.gif)
![](http://www.shanedoherty.com/wp-content/uploads/2018/08/dcae5d61794701.5a85e4c29aea6.gif)
![](http://www.shanedoherty.com/wp-content/uploads/2018/08/420bf961794701.5a85e4c29aacb.gif)
Exploring the preloaded particle effects provided by Unreal Engine. Some very powerful foundations that I could build on
Daily 18.02.15 /// 68 // preload lights / #UnrealEngine #UE4
![](http://www.shanedoherty.com/wp-content/uploads/2018/08/6b37c161794701.5a834aefc1310.gif)
Officially it’s called AnimTrail… unofficially it’s called Super Awesome Camp Wings but you can tell him that!
Daily 18.02.13 /// 67 // animtrail / #UnrealEngine #UE4
![](http://www.shanedoherty.com/wp-content/uploads/2018/08/f4f73a61794701.5a833f03c18e1.gif)
Cascade particle exploration today… Ribbon. Powerful trick to get that trail smokey effect.
Daily 18.02.13 /// 66 // ribbon / #UnrealEngine #UE4
![](http://www.shanedoherty.com/wp-content/uploads/2018/08/57b57b61794701.5a81fc5bd92e8.gif)
Next up in my daily exploration of particle systems in Unreal, a beam. Pretty simple to set up to get that electric look & feel. Need to dive back in and see what else I can do with it.
Daily 18.02.12 /// 65 // beam / #UnrealEngine #UE4
![](http://www.shanedoherty.com/wp-content/uploads/2018/08/14415a61794701.5a81f092d4b15.gif)
Gonna try and knock out 2 dailies to play catch up. First particle exploration in cascade is a mesh emitter. Could be powerful. Need to learn how to make the mesh more dynamic
Daily 18.02.12 /// 64 // mesh emitter / #UnrealEngine #UE4
![](http://www.shanedoherty.com/wp-content/uploads/2018/08/fd4b9761794701.5a7cb200348bc.gif)
Always fun with particles to jump off CPU and see what you can do with your GPU. Turns out, a lot more. Includes a vector field to navigate the particles around an empty space
Daily 18.02.08 /// 63 // GPU sprite / #UnrealEngine #UE4
![](http://www.shanedoherty.com/wp-content/uploads/2018/08/487a6261794701.5a7b60c2b8401.gif)
Tonight’s daily particle exploration in cascade, a sprite emitter made to look a little like sparks.
Daily 18.02.07 /// 62 // sprite particles / #UnrealEngine #UE4