Dailies: Taking an hour each day to prototype and learn new techniques. Exploring recreating Street Fighter moves in VR
Daily 20.09.03 /// 369 // Hadouken VR / #gamedev #UnrealEngine #VR
Such a fun prototype to mess around with. Now I can respawn and aim my VR Hodoukens ??
Daily 20.09.92 /// 368 // Hadouken VR / #gamedev #UnrealEngine #madewithunreal #VR
![](http://www.shanedoherty.com/wp-content/uploads/2020/09/3681-1024x497.png)
![](http://www.shanedoherty.com/wp-content/uploads/2020/09/3682-1024x700.png)
Holidays over, back on it. Adding an impulse to my VR Hodouken Right-facing fistFire
Daily 20.08.31 /// 367 // Hadouken VR / #gamedev #UnrealEngine #VR
Daily 20.08.07 /// 366 // Hadouken VR / #gamedev #madewithunreal #VR
Messing about trying to recreate Street Fighter “Hadoukens” in VR.
Step 1: Summoning
Daily 20.08.064 /// 365 // Hadouken VR / #gamedev #madewithunreal #VR
![](http://www.shanedoherty.com/wp-content/uploads/2020/08/366-1024x535.png)
Let there be light, revealing fire as I bring my hands closer together.
Daily 20.08.04 /// 365 // Hadouken VR / #oculus #vr #gamedev #ue4
![](http://www.shanedoherty.com/wp-content/uploads/2020/08/365_1-1024x361.png)
![](http://www.shanedoherty.com/wp-content/uploads/2020/08/365_2-1024x301.png)
Gonna see how far I can push this flipbook fire animation, got a fun idea in mind
Tut: https://www.youtube.com/watch?v=B8Gya38KkJY
Daily 20.08.04 /// 364 // Hadouken VR / #oculus #vr #gamedev #ue4