Hadouken VR

Dailies: Taking an hour each day to prototype and learn new techniques. Exploring recreating Street Fighter moves in VR

Haaaaadouken… VR

Daily 20.09.03 /// 369 // Hadouken VR / #gamedev #UnrealEngine #VR

Such a fun prototype to mess around with. Now I can respawn and aim my VR Hodoukens ??

Daily 20.09.92 /// 368 // Hadouken VR / #gamedev #UnrealEngine #madewithunreal #VR

Holidays over, back on it. Adding an impulse to my VR Hodouken Right-facing fistFire

Daily 20.08.31 /// 367 // Hadouken VR / #gamedev #UnrealEngine #VR
Messing about trying to recreate Street Fighter “Hadoukens” in VR. Building up the fireball

Daily 20.08.07 /// 366 // Hadouken VR / #gamedev #madewithunreal #VR

Messing about trying to recreate Street Fighter “Hadoukens” in VR.
Step 1: Summoning

Daily 20.08.064 /// 365 // Hadouken VR / #gamedev #madewithunreal #VR


Let there be light, revealing fire as I bring my hands closer together.

Daily 20.08.04 /// 365 // Hadouken VR / #oculus #vr #gamedev #ue4


Gonna see how far I can push this flipbook fire animation, got a fun idea in mind

Tut: https://www.youtube.com/watch?v=B8Gya38KkJY

Daily 20.08.04 /// 364 // Hadouken VR / #oculus #vr #gamedev #ue4