Dishonored Blink VFX
Recreating the blink VFX from Dishonored in VR using Unreal Engine. Prototyping To begin with I’ll start building the fr
Getting a better understanding of hand physics in VR & Unreal Engine. Starting with a basic punching bag.
Soul VR Shader
Absolutely loved Pixars Soul Movie and was really inspired by the colours and shaders used. I’m going to explore recreat
VR VFX Lightning Bolt
Exploring VR VFX and having lightning bolts coming from your hands
Exploring recreating Street Fighter moves in VR
Groot VR Hands
Having some fun creating my own VR hands inspired by Groot in Guardians of the Galaxy.
Oculus Hand Tracking
After years of being comfortable in C4D I need to get the finger out and learn Blender. Tutorial from: https://www.youtube.com
Messing around learning Bolt visual scripting in Unity but applying actions on cubes and binding them to the keyboard keys.
VR Workshop: Control Desk
Building a VR controller desk using an Atari, PS4 and Xbox controllers as a base
VR Workshop: Atari 2600 Joystick
VR Workshop: Hands
Exploring the concept of allowing the user to switch between hand models using a device on their wrist.
VR Workshop: Basic Components
Building myself a virtual workshop where I can explore & prototype concepts.
Animal Controller in Unity
Humaniod controllers are relatively easy with Unity but I’ve always had difficulty with trying to control animals and ot
Bolt and Unity VFX Graph
Exploring combining Unitys VFX graph and the visual scripting Bolt. Tutorial from https://www.youtube.com/watch?v=-XcBjhF1U0U
AI exploration using Bolt
Finally bit the bullet and bought Bolt for @unity3d. I really need to get the speed I can prototype in Unreal with visual scri
Game Jam: 5 Minute Hero
Exploring a fire/water element gun for the weekly game jam https://itch.io/jam/weekly-game-jam-113
Exploring 3D Interactive Widgets in Unreal Engine
With an eye on creating VR interfaces I’m exploring how to create interactive widgets in a 3D space. The goal is to crea
Widgets in Unreal Engine
Aiming to exploring interaction user interfaces in a VR 3D space but first I need to get the basic down in Unreals UMG system.
Exploring a shader that gives the impression of hand drawn in a 3D space,