Dailies: Taking an hour each day to prototype and learn new techniques.
![](http://www.shanedoherty.com/wp-content/uploads/2019/03/223-raiden.gif)
Dark Raiden with the spinning VFX hat cause it’s Friday and …. ¯_(ツ)_/¯
Model from @judgment_fist
Daily 19.03.15 /// 223 // vfx graph raiden / @unity3d #madewithunity #gamedev
More Hacked @unity3d example voxel terrain VFX graph to generate a city. Swapped to a mosaic heightmap, tweaked the colours and a few values.
Daily 19.03.14 /// 222 // vfx graph voxel city / #madewithunity #gamedev
![](http://www.shanedoherty.com/wp-content/uploads/2019/03/221-face.gif)
Digging more into the @unity3d VFX graph, tut from @GuruzUnity
Daily 19.03.13 /// 221 // vfx graph face / #madewithunity #gamedev
![](http://www.shanedoherty.com/wp-content/uploads/2019/03/221-vfx-smoke.gif)
Smoke using Unity VFX graph. Thanks to @BrackeysTweet for the tut
Daily 19.03.12 /// 221 // vfx graph smoke / #madewithunity #gamedev
![](http://www.shanedoherty.com/wp-content/uploads/2019/03/220-VFX-Graph-setup.gif)
Got the @unity3d VFX graph setup, thanks to @SykooSam for the tut https://www.youtube.com/watch?v=spBn7Vjah5s.
I am gonna have so much fun in here. Node scripting FTW!
Daily 19.03.11 /// 220 // vfx graph setup / #madewithunity #gamedev