Unity Animation Fundamentals

Dailies: Taking an hour each day to prototype and learn new techniques.

Collection of tutorials and assets from Pluralsight


Finished but really enjoyed the animation fundamentals in @unity3d dailies.
Today I learned how to use blend trees to get a smooth transition (idle, walk, run).
Adding layers (punch) and using avatar masks.

Daily 18.10.10 /// 144 // animation workflows / #madewithunity #gamedev


Mind blown by this one. Learning how to import rigs and animation into @unity3d,
using the humaniod rig and configuring the muscle groups.
Deep and advanced but some really hardcore stuff there. Love it!

Daily 18.10.09 /// 143 // custom animations / #madewithunity #gamedev


Enjoyed that, in @unity3d learning about parameters within animations & controlling them via scripts.
It works but my god, the UI/UX designer in me would love to dive into Unity and make that a bit simplier

Daily 18.10.08 /// 142 // animation parameters / #madewithunity #gamedev


Simple animation in @unity3d, exploring the dopesheet & curve editor.
Thankfully all very familiar and echos After Effects which I’m use to.

Daily 18.10.05 /// 141 // basic animation / #madewithunity #gamedev