Dailies: Taking an hour each day to prototype and learn new techniques.
After years of working within Cinema 4D, it’s time to start adopting myself to the industry standard. For a few reasons: It seems to work better with Unity & Unreal. Better character animations and much more learning resources.
To begin I’m going to start with the fundamentals and model, texture, animate, dynamics, lighting and rendering of a simple aircraft. Focus being on learning Maya fundamentals.