Unity UI Elements

Dailies: Taking an hour each day to prototype and learn new techniques. Tutorial & assets from Pluralsight

Unity Audio Deep Dive

Dailies: Taking an hour each day to prototype and learn new techniques. Tutorial from Pluralsight

Dive into ProGrids, Probuilder & Polybrush

Dailies: Taking an hour each day to prototype and learn new techniques.

Shader Prototyping in Unity

Dailies: Taking an hour each day to prototype and learn new techniques. Collection of tutorials from Brackeys and Unitys Tutor

Navigation Fundamentals

Dailies: Taking an hour each day to prototype and learn new techniques. Collection of tutorials and assets from Pluralsight

Unity Animation Fundamentals

Dailies: Taking an hour each day to prototype and learn new techniques. Collection of tutorials and assets from Pluralsight

Unity C# Scripting Fundamentals

Dailies: Taking an hour each day to prototype and learn new techniques. Collection of tutorials and assets from Pluralsight We

Unity Refresh

Dailies: Taking an hour each day to prototype and learn new techniques. I’ve been buried in Unreal for a few months now

Jumping ship to Maya

Dailies: Taking an hour each day to prototype and learn new techniques. After years of working within Cinema 4D, it’s ti

VFX Explorations

Dailies: Taking an hour each day to prototype and learn new techniques.

Angry Bob

Dailies: Taking an hour each day to prototype and learn new techniques. Working on my texture painting skills in Substance Pai

Dwarf Painting

Dailies: Taking an hour each day to prototype and learn new techniques. Playing in Substance Painter as I paint a dwarf. Model

UI Design in Unreal Engine

Dailies: Taking an hour each day to prototype and learn new techniques. Exploring how to build a UI and connect actions within

Post Processing in Unreal Engine

Dailies: Taking an hour each day to prototype and learn new techniques. Next up in my 1 hour daily challenge is post processin

Full Body Rig

Dailies: Taking an hour each day to prototype and learn new techniques. Following on from the facial rigging which I enjoyed s

Stylised Game Sword

Dailies: Taking an hour each day to prototype and learn new techniques. Design a more stylised PBR texture for a game prop usi