Animation

Survival Shooter Game

Dailies: Taking an hour each day to prototype and learn new techniques. Tutorial and assets from Unity

Space Shooter

Dailies: Taking an hour each day to prototype and learn new techniques. Exploring building games from start to finish so I can

Shader Prototyping in Unreal Engine

Dailies: Taking an hour each day to prototype and learn new techniques. Exploring shader creation in Unreal using a collection

Unity Animation Fundamentals

Dailies: Taking an hour each day to prototype and learn new techniques. Collection of tutorials and assets from Pluralsight

Jumping ship to Maya

Dailies: Taking an hour each day to prototype and learn new techniques. After years of working within Cinema 4D, it’s ti

VFX Explorations

Dailies: Taking an hour each day to prototype and learn new techniques.

Mineshaft

Dailies: Taking an hour each day to prototype and learn new techniques. An exploration in Cinema 4D modelling a mineshaft and

Noise

Dailies: Taking an hour each day to prototype and learn new techniques. Using noise to disform a sphere

Deforming

Dailies: Taking an hour each day to prototype and learn new techniques. Experimenting with Elements 3D & After Effects

Inflate Soft Body

Dailies: Taking an hour each day to prototype and learn new techniques. Playing with soft bodies in Cinema 4D

Soft Body

Dailies: Taking an hour each day to prototype and learn new techniques. Exploring soft body dynamics with forces in Cinema 4D

Voronoi Fracture

Dailies: Taking an hour each day to prototype and learn new techniques. Testing the new fracture feature in Cinema 4D